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From Pathfinder #203: Shepherd of Decay, which isn't enabled.

Ardande Ghost

CREATURE 11
Perception +21; darkvision
Languages Muan
Skills Acrobatics +23, Nature +19, Stealth +21
Str -5, Dex +6, Con +3, Int +2, Wis +4, Cha +6

AC 30; Fort +22, Ref +24, Will +15
HP 150, rejuvenation, void healing; Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 10 (except ghost touch, force, spirit, or vitality; double resistance vs. non-magical)
Rejuvenation (divine)

When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed fly 25 feet
Melee Ghostly Hand +23 (agile, finesse, magical), Damage 2d10+13 void plus Phantom Blight
Corrupting Gaze

The ghost stares at a creature it can see within 30 feet. The target takes 6d6 void damage with a DC 30 basic Will save.

A creature that fails its save is also Stupefied 1 for 1 minute.

Phantom Blight (mental, poison)
Saving Throw DC 30 Fortitude
Maximum Duration 6 rounds
Stage 1 3d6 mental damage and Clumsy 1 (1 round)
Stage 2 4d6 mental damage and clumsy 1 (1 round)
Stage 3 5d6 mental damage and clumsy 1, plus the creature takes a –2 penalty to saving throws against Ayrzul's Blight for 24 hours (1 round)
Pathfinder #203: Shepherd of DecayORC