Ardissa Prendergant
CREATURE 3Female human trophy hunter
+9
Common
Acrobatics +7, Arcana +9, Crafting +9, Nature +9, Stealth +9, Survival +7
Str +0, Dex +2, Con +1, Int +4, Wis +2, Cha +0
Heavy Crossbow, Rapier (Bonded Item), Spellbook, Scroll of Fireball (Level 3), Scroll of Magic Missile (Level 1) (2), Bolts (20)
AC 18; Fort +6, Ref +9, Will +11
HP 45
Mesmerizing Sigil (arcane, concentrate)
A creature targets Ardissa with a melee Strike
Ardissa traces a dizzying symbol in the air. The creature must attempt a DC 20 Will save. The creature is then temporarily immune for 1 minute.
Success The creature is unaffected.
Failure Until the beginning of her next turn, Ardissa is Concealed from the creature.
Critical Failure Until the end of her next turn, Ardissa is Hidden from the creature.
25 feet
Melee Rapier +11 (deadly d8, disarm, finesse), Damage 1d6 piercing
Ranged Heavy Crossbow +11 (reload 2, range increment 120 feet), Damage 1d10 piercing
Arcane Prepared Spells DC 20, attack +12; 2nd Magic Missile, Obscuring Mist, Summon Animal; 1st Magic Missile (×2), Ray of Enfeeblement, True Strike; Cantrips (2nd) Dancing Lights, Daze, Mage Hand, Ray of Frost, Shield
Wizard School Spell DC 20, attack +12, 1 Focus Point; 2nd Hand of the Apprentice
Drain Bonded Item (arcane)
twice per day
Ardissa regains the ability to cast one spell she has already cast. She must still Cast the Spell normally. She can use this ability once to recover a 1st-rank spell and once to recover a 2nd-rank spell. She typically uses this ability to recover her Force Barrage spells.
Pathfinder #175: Broken Tusk MoonOGL