Arisept (7-8)
CREATURE 8 +15; darkvision
Chthonian, Common, Necril, Shadowtongue
Acrobatics +18, Arcana +17, Athletics +16, Deception +18, Diplomacy +18, Intimidation +20, Occultism +17, Society +17, Stealth +18
Str +4, Dex +4, Con +3, Int +3, Wis +3, Cha +6
AC 26; Fort +13, Ref +18, Will +17
HP 125
Caress Soul (curse, occult)
Arisept critically hits a target with his rapier
The target must succeed at a DC 26 Will save or become Enfeebled 1 (Enfeebled 2 if it critically fails). If the target fails additional saves against this ability, the condition value increases by 1 if failed, or 2 if critically failed (to a maximum of enfeebled 4). This condition value decreases by 1 every 24 hours.
30 feet
Melee Rapier +19 (deadly d8, disarm, finesse, magical), Damage 2d6+8 piercing
Arcane Spontaneous Spells DC 27, attack +19; 4th (3 slots) Dimension Door, Fireball, Dispel Magic; 3rd (3 slots) Haste, Lightning Bolt, Slow; 2nd (3 slots) Invisibility; Cantrips (4th) Detect Magic, Mage Hand, Ray of Frost, Shield, Sigil
Abyssal Strikes
Arisept makes a rapier attack against up to 3 targets within 10 feet, his blade extending beyond its normal reach and lashing out like a spear. Each attack counts toward his multiple attack penalty, but the penalty does not increase until after he has made all of his attacks.
Pathfinder Society Scenario #3-19: Mean Streets of Shadow AbsalomOGL