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From Pathfinder Adventure Path: Bastion of Blasphemies, which isn't enabled.

Aron Mordimus

CREATURE 5

Variant male phantom

Perception +13; darkvision
Languages Common
Skills Athletics -5, Crafting +11, Diplomacy +13, Society +11
Str -5, Dex +2, Con +5, Int +2, Wis +4, Cha +4
Bound to Bastardhall

Unlike the typical phantom, Aron exists fully in the Ethereal Plane and cannot shift back and forth between this plane and the Universe.


AC 19; Fort +14, Ref +9, Will +11; –1 status penalty to all saves vs. death effects
HP 60; Immunities bleed, disease, paralyzed, poison, precision
–1 Status Penalty to All Saves vs. Death
Bound Even in Death

As phantom, but if Aron is reduced to 0 Hit Points by any means, his soul does not return to the River of Souls. Instead, his soul is drawn into the soul vortex in the vault under Bastardhall (area I).

Physical Manifestation

Upon reaching rank 1, Aron manifests a semi-physical body. He loses the incorporeal trait, his immunities and resistances, and his fly Speed, and gains a land Speed of 25 feet. He has a Strength modifier of +0, an Athletics modifier of +7, an AC of 21, 80 HP, and Pour Elixir. His other statistics do not change.


Speed 0 feet
Melee Phantom Clan Dagger +12 (agile, dwarf, finesse, magical, parry, versatile b), Damage 2d4+4 piercing
Ranged Phantom Crossbow +0 (magical, reload 1, range increment 120 feet), Damage 2d8+2 piercing
Phantom Touch (spirit)

Each time they make a Strike, a phantom can choose to deal spirit damage instead of the normal physical damage type.

Pour Elixir (manipulate, occult)
Requirements Aron has a physical body
Frequency twice per day

Effect Aron forms a pitcher in one hand from ectoplasm, then pours liquid from the pitcher out onto a solid surface. As the liquid pours, it forms into a single glass vial filled with an alchemical elixir of Aron's choice. He's always willing and eager to Pour an Elixir for the PCs when asked. An elixir created by this ability vanishes if not used within 24 hours of being poured. He can choose from the following options when he uses Pour Elixir: Moderate Antidote, Moderate Antiplague, Moderate Darkvision Elixir, Moderate Eagle Eye Elixir, or Lesser Elixir of Life.

Rank 2 Aron's elixirs are now greater versions rather than moderate (or in the case of an elixir of life, a moderate one instead of a lesser one).

Rank 3 Aron can now Pour Elixir three times a day, and his elixirs of life are now greater elixirs of life.

Pathfinder Adventure Path: Bastion of BlasphemiesORC