Arth Wiltur
CREATURE 9Variant male culdewen
+16; low-light vision
Common
Athletics +18, Deception +18, Hunting Lore +15, Intimidation +20, Nature +16, Sailing Lore +15, Survival +16
Str +5, Dex +6, Con +2, Int +0, Wis +3, Cha +5
Oar, Fish Hook
AC 27; Fort +15, Ref +21, Will +18; –2 status penalty to all saves vs. curses
HP 130; Weaknesses cold iron 10
–2 Status Penalty to All Saves vs. Curses
40 feet, swim 40 feet
Melee Fish Hook +20 (trip), Damage 2d10+11 piercing plus Hooked
Melee Oar +20 (shove), Damage 2d8+11 bludgeoning
Melee Fish Hook +21 (thrown 30), Damage 2d10+11 piercing plus Hooked
Hooked
A creature struck by Arth's fish hook is skewered, taking 1d4 persistent bleed damage as long as the hook remains stuck. A creature can Escape from the hook.
Humiliate the Fish
A creature is hooked by Arth's fish hook and adjacent to Arth
Arth yanks the hook free, causing 4d8 slashing damage to the creature (DC 28 basic Fortitude save), who also falls Prone if they fail that Fortitude save.
Reel In (manipulate)
Arth pulls the rope attached to his hook. If he has no creature hooked, the fish hook returns to his hand. If a creature is hooked, Arth attempts an Athletics check against the creature's Fortitude DC, pulling it up to 30 feet closer on a success (60 feet on a critical success).
Swear (auditory, curse, primal)
Arth unleashes a string of invectives. Each creature that hears him must attempt a DC 28 Will save, with the effects of Mariner's Curse, and is then temporarily immune for 24 hours. Even on a failed save, the curse ends automatically after 24 hours.
Pathfinder Adventure Path: Bastion of BlasphemiesORC