Asper Hajeri
CREATURE 10Female rakshasa lieutenant
+21; darkvision
Common, Diabolic, Sakvroth
Intimidation +19, Nature +21, Occultism +20, Religion +18, Society +18, Survival +20
Str +2, Dex +4, Con +6, Int +3, Wis +6, Cha +4
AC 29; Fort +21, Ref +19, Will +21
HP 200; Weaknesses holy 10; Resistances physical 10 (except piercing)
35 feet
Melee Wish Knife +23 (agile, disarm, finesse, versatile s), Damage 2d6+10 piercing
Melee Claw +22 (agile, finesse, magical, unarmed), Damage 2d8+10 slashing
Melee Fangs +20 (agile, magical), Damage 2d12+10 piercing
Primal Spontaneous Spells DC 31, attack +23; 5th (3 slots) Cone of Cold, Wall of Ice; 4th (4 slots) Grasp of the Deep, Solid Fog, Wall of Fire; 3rd (4 slots) Crashing Wave, Fireball, Wall of Wind; 1st (4 slots) Breathe Fire, Dehydrate, Gust of Wind; Cantrips (5th) Detect Magic, Draw Moisture, Produce Flame, Slashing Gust, Spout
Primal Innate Spells DC 31, attack +23; 3rd Dive and Breach (At Will)
Elemental Aura (primal, stance)
Asper surrounds herself with the power of one of the elements under her control (air, fire, or water). If air, she gains resistance 10 to electricity damage and doubles her speed. If fire, she gains resistance 10 to fire damage. Any creature within 30 feet of her who receives fire damage receives an extra 2d10 persistent fire damage. If water, she gains resistance 10 to cold damage and fast healing 20. This aura persists until she is knocked Unconscious, she dismisses the aura, or she releases it via Elemental Burst.
Elemental Burst
once per round
Asper releases the elemental aura she currently holds, dealing 2d8 electricity (if air), 2d8 fire, or 2d8 cold (if water) damage. She cannot use elemental aura again for that element for 2 rounds.
Pathfinder Society Scenario #5-20: The Rakshasa's CourtOGL