Aspis Technician
CREATURE 7 +15; low-light vision
Common, Fey, Gnomish, Mwangi
Acrobatics +15, Arcana +15, Aspis Consortium Lore +15, Crafting +17, Stealth +15, Thievery +15
Str +1, Dex +4, Con +2, Int +4, Wis +2, Cha +0
Rapier, Acid Flask (Moderate) (2), Alchemist's Fire (Moderate) (2), Studded Leather Armor, Bronze Aspis Consortium Badge, Alchemist's Tools Expanded, Bomber's Eye Elixir (Lesser), Cheetah's Elixir (Moderate), Hunting Spider Venom (2), Antidote (Lesser) (2), Elixir of Life (Lesser) (2)
Infused Items
An Aspis technician carries the following infused items:
- 2 - Lesser Antidotes
- 2 - Moderate Acid Flasks
- 2 - Moderate Alchemist's Fires
- 2 - Lesser Elixirs of Life
These items last for 24 hours or until the next time the technician makes their daily preparations.
AC 25; Fort +13, Ref +17, Will +15
HP 115; Resistances poison 5
25 feet
Melee Rapier +18 (deadly d8, disarm, finesse), Damage 2d6+8 piercing plus Hunting Spider Venom
Ranged Acid Flask +18 (splash, range increment 20 feet), Damage 5 acid plus 2d6+2 acid plus 4 acid
Ranged Alchemist's Fire +18 (splash, range increment 20 feet), Damage 2d8+2 fire plus 4 fire plus 4 fire
Hunting Spider Venom (poison)
Poison Weapon (manipulate)
The Aspis technician is wielding a piercing or slashing weapon and has a free hand
The Aspis technician applies a poison to the weapon.
Sneak Attack
The Aspis technician deals an extra 2d6 precision precision damage to Off-Guard creatures.
Pathfinder Adventure: The SlitheringOGL