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Assassin

CREATURE 8

Assassins commit murder, either for pay or due to their belief in a cause, such as a religion or a political movement. Many are members of assassins' guilds: organizations that accept contracts to kill in return for money, favors, or both.


In the underbelly of society, the lawless reign supreme.


Perception +16
Languages Common
Skills Acrobatics +17, Athletics +13, Deception +12, Diplomacy +10, Intimidation +10, Medicine +14, Society +12, Stealth +19, Thievery +15, Underworld Lore +14
Str +3, Dex +5, Con +2, Int +2, Wis +2, Cha +0
Swift Sneak

The assassin can move their full speed when Sneaking.


AC 26; Fort +12, Ref +19, Will +14
HP 130
Deny Advantage

The assassin isn't Off-Guard to creatures of 8th level or lower that are Hidden, Undetected, flanking or using Surprise Attack.

Nimble Dodge
Trigger The assassin is targeted with a melee or ranged attack by an attacker they can see.

Effect The assassin gains a +2 circumstance bonus to AC against the triggering attack.

Speed 25 feet; swift sneak
Melee Rapier +20 (deadly d8, disarm, finesse, magical), Damage 1d6+9 piercing
Melee Fist +19 (agile, finesse, nonlethal, unarmed), Damage 1d4+9 bludgeoning
Ranged Composite Shortbow +20 (deadly 2d10, magical, propulsive, reload 0, range increment 60 feet), Damage 2d6+7 piercing
Assassin's Poison (manipulate)
Requirements The assassin is wielding a piercing or slashing weapon and has a free hand

Effect The assassin applies a poison to the weapon. That poison's DC is increased to 24 if it was lower.
Quick Draw

The assassin Interacts to draw a weapon, then Strikes with that weapon.

Sneak Attack

The assassin deals an extra 2d6 precision damage to Off-Guard creatures.

Surprise Attack

On the first round of combat, creatures that haven't acted yet are Off-Guard to the assassin.

Pathfinder NPC CoreORC