Assassin
CREATURE 8Assassins commit murder, either for pay or due to their belief in a cause, such as a religion or a political movement. Many are members of assassins' guilds: organizations that accept contracts to kill in return for money, favors, or both.
In the underbelly of society, the lawless reign supreme.
+16
Common
Acrobatics +17, Athletics +13, Deception +12, Diplomacy +10, Intimidation +10, Medicine +14, Society +12, Stealth +19, Thievery +15, Underworld Lore +14
Str +3, Dex +5, Con +2, Int +2, Wis +2, Cha +0
Composite Shortbow, Rapier, Leather Armor, Darkvision Elixir (Lesser), Giant Centipede Venom (4), Invisibility Potion, Lethargy Poison (3), Arrows (20)
Swift Sneak
The assassin can move their full speed when Sneaking.
AC 26; Fort +12, Ref +19, Will +14
HP 130
Deny Advantage
The assassin isn't Off-Guard to creatures of 8th level or lower that are Hidden, Undetected, flanking or using Surprise Attack.
Nimble Dodge
The assassin is targeted with a melee or ranged attack by an attacker they can see.
The assassin gains a +2 circumstance bonus to AC against the triggering attack.
25 feet; swift sneak
Melee Rapier +20 (deadly d8, disarm, finesse, magical), Damage 1d6+9 piercing
Melee Fist +19 (agile, finesse, nonlethal, unarmed), Damage 1d4+9 bludgeoning
Ranged Composite Shortbow +20 (deadly 2d10, magical, propulsive, reload 0, range increment 60 feet), Damage 2d6+7 piercing
Assassin's Poison (manipulate)
The assassin is wielding a piercing or slashing weapon and has a free hand
The assassin applies a poison to the weapon. That poison's DC is increased to 24 if it was lower.
Sneak Attack
The assassin deals an extra 2d6 precision damage to Off-Guard creatures.
Surprise Attack
On the first round of combat, creatures that haven't acted yet are Off-Guard to the assassin.
Pathfinder NPC CoreORC