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Astronomer

CREATURE 2

Different cultures have created stories about the hows and whys of the universe, if things exist beyond the stars, and if the gods manipulate the heavenly bodies. But astronomers aren't interested in folktales—they desire truth.


True power comes from knowledge—the power to shape the growth of kingdoms by mere whispers, stay three steps ahead of adversaries, or even know which flora is best for creating untraceable poisons.


Perception +10
Languages Common
Skills Arcana +8, Astronomy Lore +12, Occultism +8
Str +0, Dex +1, Con +2, Int +4, Wis +3, Cha +0
Items Staff, Astrolabe, Spellbook
Living Sextant

If the astronomer is able to see the night sky, they can Sense Direction using Astronomy Lore.


AC 15; Fort +6, Ref +5, Will +9
HP 23
Reject Myth
Trigger A creature within 30 feet Casts a Spell or uses an ability with the fortune or misfortune trait

Effect The astronomer's rejection of such fantasy becomes manifest. The astronomer attempts to counteract the triggering effect with a counteract modifier of +9 and a counteract rank of 1.

Speed 25 feet
Melee Staff +7 (two hand d8), Damage 1d4+4 bludgeoning
Melee Fist +8 (agile, finesse, nonlethal, unarmed), Damage 1d4+4 bludgeoning
Arcane Prepared Spells DC 17, attack +9; 1st Alarm, Gentle Landing, Phantasmal Minion, Sleep; Cantrips (1st) Detect Magic, Read Aura, Sigil, Telekinetic Hand, Telekinetic Projectile
Pathfinder NPC CoreORC