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From Pathfinder #180: The Smoking Gun, which isn't enabled.

Atticus

CREATURE 7

Male human corrupt shieldmarshal

Perception +18; +20 to sense motive or vs. conceal an object
Languages Common, Dwarven, Kelish
Skills Acrobatics +17, Crafting +15, Intimidation +15, Legal Lore +13
Str +4, Dex +5, Con +2, Int +0, Wis +0, Cha +2
+2 Bonus on Perception to Find concealed objects
+2 Bonus on Perception to Sense motive

AC 25; Fort +15, Ref +18, Will +12
HP 120

Speed 25 feet
Melee Longsword +17 (versatile p), Damage 1d8+7 slashing
Ranged Jezail +19 (concussive, fatal aim d12, magical, reload 1, range increment 90 feet), Damage 1d8+3 piercing
Firearms Critical Specialization

When the shieldmarshal makes a critical hit with a firearm weapon, the target must succeed at a DC 25 Fortitude save or be Stunned 1.

Lawbringer

The shieldmarshal marks a foe for judgment, granting the shieldmarshal a +10-foot circumstance bonus to Speed whenever it Strides toward that creature. The shieldmarshal's Strikes against that creature deal an additional 2d8 precision damage.

Reloading Strike

The shieldmarshal makes a melee Strike against an opponent within reach and Interacts to reload a firearm in their other hand.

Pathfinder #180: The Smoking GunOGL