Augrael
CREATURE 3Male morlock ghoul exile
+8; darkvision
Aklo, Common, Necril, Sakvroth
Acrobatics +8, Athletics +9 (+12 to Climb), Crafting +9, Occultism +10, Stealth +10
Str +4, Dex +3, Con +1, Int +1, Wis +3, Cha +1
Light Blindness
AC 18; Fort +8, Ref +12, Will +10
HP 48, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
30 feet, burrow 5 feet, climb 20 feet
Melee Jaws +12 (unarmed), Damage 1d8+7 piercing plus Ghoul Ghoul Fever plus Ghoul Paralysis
Melee Claw +12 (agile, unarmed), Damage 1d6+7 slashing plus Ghoul Paralysis
Consume Flesh (manipulate)
Augrael is adjacent to the corpse of an undead creature that was destroyed within the last hour.
Augrael devours a chunk of the destroyed undead creature and regains 2d6 healing Hit Points.
He can regain Hit Points from any given corpse only once.
Ghoul Fever (disease)
DC 20 Fortitude
carrier with no ill effect (1 day)
2d6 void damage and regains half as many Hit Points from all healing (1 day)
as stage 2 (1 day)
2d6 void damage and gains no benefit from healing (1 day)
as stage 4 (1 day)
dead, and rises as a Ghoul the next midnight.
Paralysis (incapacitation, occult)
Any living, non-elf creature hit by Augrael's attack must succeed at a DC 20 Fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Sneak Attack
Augrael deals an extra 1d6 precision damage to Off-Guard creatures.
Swift Leap (move)
Augrael jumps up to half his Speed. This movement doesn't trigger reactions.
Pathfinder #163: Ruins of GauntlightOGL