pf2e.fyi
From Pathfinder #159: All or Nothing, which isn't enabled.

Avarek

CREATURE 8
Perception +16; darkvision
Languages Common, Sakvroth, Thalassic; speak with animals
Skills Acrobatics +17, Athletics +14 (+16 to Climb), Deception +17, Nature +16, Sailing Lore +15, Stealth +19, Survival +16, Thievery +19
Str +2, Dex +5, Con +4, Int +3, Wis +4, Cha +3
Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 26; Fort +16, Ref +19, Will +16
HP 150

Speed 20 feet, climb 20 feet, swim 50 feet
Melee Dagger +20 (agile, finesse, magical, versatile s), Damage 2d4+4 piercing
Melee Spine +16, Damage 2d6+4 piercing plus 1d6 bleed
Melee Dagger +20 (agile, finesse, magical, thrown 10, versatile s), Damage 2d4+4 piercing
Prickly Defense

The avarek withdraws beneath its spines, presenting a defensive, spiky exterior. It gains a +2 circumstance bonus to spine Strikes and AC. Any adjacent creature that attempts a melee attack against the avarek takes 1d6 piercing damage per attack, regardless of whether the attack hits.

Prickly Defense lasts until the avarek uses a move action or makes a Strike with any weapon other than its spines.

Rolling Assault

The avarek curls into a ball and rolls rapidly, impaling enemies with its spines. The avarek Strides twice and makes up to two spine Strikes at any point during its movement, each against a different target within reach.

These attacks count toward the avarek's multiple attack penalty, but the penalty doesn't increase until after the avarek makes all the attacks.

Sneak Attack

The avarek's Strikes deal an additional 2d6 precision damage to Off-Guard creatures.

Pathfinder #159: All or NothingOGL