Aydrian Thrune (3-4)
CREATURE 3 +7; darkvision
Common, Diabolic, Shadowtongue
Acrobatics +6, Arcana +7, Athletics +5, Deception +11, Occultism +9, Stealth +8, Thievery +6
Str +0, Dex +1, Con +1, Int +2, Wis +2, Cha +4
Dagger, Shadow Crystal, Bag of Holding (Type I)
AC 16; Fort +6, Ref +8, Will +9
HP 37
Shadow Crystal
While holding the shadow crystal, Aydrian Thrune receives the following benefits. She gains Darkvision and can cast shadow step once per day. Additionally, if she dies, is dying, or someone else holds the shadow crystal, it shatters, dealing 3d6 void damage in a 5-foot burst DC 17 basic Reflex save.
Shadow Step
(conjuration, occult, shadow, teleportation)
once per day
Aydrian Thrune is in dim light or darkness
Aydrian teleports up to 30 feet. The destination must be in dim light or darkness and must be within her line of sight and line of effect.
25 feet
Melee Dagger +8 (agile, finesse, thrown 10, versatile s), Damage 1d4 piercing
Occult Spontaneous Spells DC 20, attack +12; 2nd (3 slots) Darkness, Scorching Ray, Umbral Extraction; 1st (4 slots) Burning Hands, Charm, Grim Tendrils, Illusory Object; Cantrips (2nd) Chill Touch, Detect Magic, Light, Mage Hand, Message, Produce Flame, Shield
Pathfinder Society Scenario #3-07: The Locked LodgeOGL