Aydrian Thrune (5-6)
CREATURE 5 +9; darkvision
Common, Diabolic, Shadowtongue
Acrobatics +9, Arcana +9, Athletics +7, Deception +14, Occultism +11, Stealth +11, Thievery +9
Str +0, Dex +2, Con +1, Int +2, Wis +2, Cha +5
AC 19; Fort +8, Ref +11, Will +11
HP 57; Resistances fire 5
Shadow Crystal
While holding the shadow crystal, Aydrian Thrune receives the following benefits. She gains Darkvision and can cast shadow step once per day. Additionally, if she dies, is dying, or someone else holds the shadow crystal, it shatters, dealing 4d6 void damage in a 5-foot burst DC 19 basic Reflex save
Shadow Step
(conjuration, occult, shadow, teleportation)
once per day
Aydrian Thrune is in dim light or darkness
Aydrian teleports up to 30 feet. The destination must be in dim light or darkness and must be within her line of sight and line of effect.
25 feet
Melee Dagger +11 (agile, finesse, thrown 10, versatile s), Damage 1d4 piercing
Occult Spontaneous Spells DC 22, attack +14; 3rd (3 slots) Chilling Darkness, Fireball, Phantom Prison; 2nd (4 slots) Darkness, Mirror Image, Scorching Ray, Umbral Extraction; 1st (4 slots) Burning Hands, Charm, Grim Tendrils, Illusory Object; Cantrips (3rd) Chill Touch, Detect Magic, Light, Mage Hand, Message, Produce Flame, Shield
Pathfinder Society Scenario #3-07: The Locked LodgeOGL