Azarketi Crab Catcher
CREATURE 0The average azarketi citizen in Absalom makes a living fishing or catching crabs.
Azarketis, also known as gillmen, can be found all over Golarion, with a particularly high concentration around Absalom and the Inner Sea. Descendants of the ancient Azlanti, the azarketis survived the cataclysm of Earthfall by fleeing into the ocean, where they were warped into amphibious forms by the alghollthu.
+6
Common, Alghollthu
Athletics +4 (+6 to Swim), Diplomacy +3, Nature +3, Stealth +5 (+7 underwater), Survival +5, Underwater Lore +4
Str +2, Dex +3, Con +2, Int +0, Wis +1, Cha +1
AC 16; Fort +6, Ref +9, Will +3
HP 15
Hydration
Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they begin to suffocate until returned to water.
Swim Away
The azarketi crab catcher is swimming
The azarketi crab catcher is targeted with an attack and can see the attacker
The azarketi crab catcher gains a +2 circumstance bonus to AC against the triggering attack. After the attack, they Swim 5 feet.
25 feet, swim 25 feet
Melee Dagger +7 (agile, finesse, versatile s), Damage 1d4+2 piercing
Melee Dagger +7 (agile, finesse, thrown 10, versatile s), Damage 1d4+2 piercing
Pathfinder Monster CoreORC