pf2e.fyi
From Pathfinder Society Scenario #5-03: Heidmarch Heist, which isn't enabled.

Azarketi Ruffian

CREATURE 4
Perception +14
Languages Azlanti, Common
Skills Acrobatics +10, Athletics +12 (+14 to Swim), Intimidation +8, Nature +10, Stealth +10 (+12 Underwater)
Str +4, Dex +3, Con +2, Int +1, Wis +2, Cha +0

AC 21; Fort +11, Ref +11, Will +8
HP 60
Attack of Opportunity

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Hydration

Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water.

Submerged Stealth

While submerged in water, an azarketi ruffian gains a +2 circumstance bonus on their Stealth check, indicated above.


Speed 25 feet, swim 25 feet
Melee Boarding Pike +14 (reach 10, shove), Damage 2d10+4 piercing
Melee Javelin +12 (thrown 30), Damage 2d6+5 bludgeoning
Pathfinder Society Scenario #5-03: Heidmarch HeistOGL