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Azarketi Tide Tamer

CREATURE 7

The most ambitious and capable azarketis become tide tamers, learning how to speak with and train aquatic animals.


Azarketis, also known as gillmen, can be found all over Golarion, with a particularly high concentration around Absalom and the Inner Sea. Descendants of the ancient Azlanti, the azarketis survived the cataclysm of Earthfall by fleeing into the ocean, where they were warped into amphibious forms by the alghollthu.


Perception +15
Languages Common, Alghollthu
Skills Athletics +15 (+17 to Swim), Intimidation +15, Nature +12, Stealth +15 (+17 underwater), Survival +14, Underwater Lore +11
Str +4, Dex +4, Con +2, Int +0, Wis +1, Cha +2

AC 25; Fort +15, Ref +18, Will +12
HP 115
Hydration

Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they begin to suffocate until returned to water.

Speaker of the Oceans

An azarketi tide tamer can speak with animals that have the aquatic or amphibious trait.


Speed 25 feet, swim 25 feet
Melee Trident +18, Damage 1d8+7 piercing
Melee Trident +18 (thrown 20), Damage 1d8+7 piercing
Ranged Hand Crossbow +17 (reload 1, range increment 60 feet), Damage 1d6 piercing
Aquatic Predator

An azarketi deals 2d8 additional damage on a successful weapon Strike while they are underwater.

Pathfinder Monster CoreORC