pf2e.fyi
From Pathfinder #176: Lost Mammoth Valley, which isn't enabled.

Azi

CREATURE 8

Female human necromancer

Perception +19
Languages Common, Draconic, Hallit, Necril
Skills Arcana +13, Deception +16, Diplomacy +16, Intimidation +18, Religion +14
Str +0, Dex +3, Con +2, Int +1, Wis +4, Cha +4
Items Staff of Necromancy

AC 24; Fort +14, Ref +15, Will +18
HP 97

Speed 25 feet
Melee Staff +15 (magical, two hand d8), Damage 1d6 bludgeoning
Divine Spontaneous Spells DC 26, attack +18; 4th (4 slots) Air Walk, Enervation, Talking Corpse, Boneshaker; 3rd (4 slots) Bind Undead, Blindness, Vampiric Touch, False Life; 2nd (4 slots) Bone Spray, Dispel Magic, False Life, Sudden Blight; 1st (4 slots) Bane, Fear, Harm, Ray of Enfeeblement; Cantrips (4th) Chill Touch, Daze, Detect Magic, Forbidding Ward, Guidance
Divine Focus Spells DC 26, attack +18, 2 Focus Points; 4th Drain Life, Undeath's Blessing
Bloodline Magic

When Azi casts Bind Undead, Drain Life, False Vitality, Harm, Talking Corpse, or Undeath's Blessing, either Azi gains temporary Hit Points equal to the spell's rank for 1 round, or a target takes 1 void per spell rank (if the spell already deals initial void damage, combine this with the spell's initial damage before determining weaknesses and resistances).

Reach Spell (spellshape)

Azi can extend the range of her spells. If the next action Azi uses is to Cast a Spell that has a range, increase that spell's range by 30 feet. If the spell normally has a range of touch, Azi extends its range to 30 feet.

Pathfinder #176: Lost Mammoth ValleyOGL