Azlanti Mystic
CREATURE 2Astronomer
True power comes from knowledge—the power to shape the growth of kingdoms by mere whispers, stay three steps ahead of adversaries, or even know which flora is best for creating untraceable poisons.
+10
Common
Arcana +8, Astronomy Lore +12, Occultism +8
Str +0, Dex +1, Con +2, Int +4, Wis +3, Cha +0
Living Sextant
If the astronomer is able to see the night sky, they can Sense Direction using Astronomy Lore.
AC 15; Fort +6, Ref +5, Will +9
HP 23
Reject Myth
A creature within 30 feet Casts a Spell or uses an ability with the fortune or misfortune trait
The astronomer's rejection of such fantasy becomes manifest. The astronomer attempts to counteract the triggering effect with a counteract modifier of +9 and a counteract rank of 1.
25 feet
Melee Staff +7 (two hand d8), Damage 1d4+4 bludgeoning
Melee Fist +8 (agile, finesse, nonlethal, unarmed), Damage 1d4+4 bludgeoning
Arcane Prepared Spells DC 17, attack +9; 1st Command, Fear, Grim Tendrils, Hydraulic Push; Cantrips (1st) Daze, Frostbite, Shield, Telekinetic Projectile, Void Warp
The Dead God's HandORC