pf2e.fyi
From Pathfinder Society Scenario #5-03: Heidmarch Heist, which isn't enabled.

Azlanti Thief

CREATURE 5
Perception +15
Languages Azlanti, Common, Thassilonian
Skills Acrobatics +13, Athletics +12, Intimidation +10, Society +10, Stealth +13, Thievery +13
Str +3, Dex +4, Con +3, Int +1, Wis +1, Cha +1

AC 22; Fort +9, Ref +15, Will +12
HP 70

Speed 25 feet
Melee Shortsword +12 (agile, finesse, versatile s), Damage 1d6+7 piercing
Melee Dagger +12 (agile, finesse, versatile s), Damage 1d4+6 piercing
Melee Dagger +12 (agile, thrown 10, versatile s), Damage 1d4+6 piercing
Ranged Shortbow +12 (deadly d10, reload 0, range increment 60 feet), Damage 2d6+5 piercing
Quick Draw

An Azlanti thief Interacts to draw a weapon, then Strikes with that weapon.

Sneak Attack

An Azlanti thief deals an extra 2d6 precision damage to Off-Guard creatures.

Surprise Attack

On the first round of combat, if an Azlanti thief rolls Stealth for initiative, creatures who haven't acted are Off-Guard to the Azlanti thief.

Pathfinder Society Scenario #5-03: Heidmarch HeistOGL