Baby Brine Shark
CREATURE 1Variant brine shark
+6; darkvision
Athletics +7, Stealth +9, Survival +6
Str +2, Dex +2, Con +2, Int -4, Wis +1, Cha +0
AC 16; Fort +7, Ref +9, Will +4
HP 20; Immunities bleed, paralyzed, poison, sleep; Resistances fire 3
10 feet, swim 30 feet
Melee Jaws +7 (agile, unarmed), Damage 1d6+2 piercing
Disorienting Dance (mental, visual)
The baby brine shark spins quickly in place, disorienting observers. All creatures within 15 feet must attempt at DC 17 Will save, with the following effects. The baby brine shark can't use disorienting dance again for 1d4 rounds.
Success The creature is unaffected.
Failure The creature is Off-Guard for 1 round.
Critical Failure The creature is Slowed 1 for 1 round.
Pathfinder Society Scenario #5-01: Intro: Year of Unfettered ExplorationOGL