Bandit
CREATURE 2Bandits waylay travelers and plunder their valuables before disappearing back to their wilderness hideouts. Many bandits seek only to steal and release their victims alive, though a few prefer to leave no witnesses.
In the underbelly of society, the lawless reign supreme.
+6
Common
Athletics +6, Deception +5, Forest Lore +4, Intimidation +6, Stealth +8, Survival +6, Thievery +8
Str +3, Dex +3, Con +1, Int +0, Wis +2, Cha +1
Bandit's Ambush
When the bandit rolls initiative using Deception or Stealth, they can attempt to Demoralize one creature as a free action.
AC 19; Fort +7, Ref +9, Will +6
HP 30
25 feet; forest passage
Melee Machete +9 (deadly d8, sweep), Damage 1d6+5 slashing
Melee Dagger +9 (agile, versatile s), Damage 1d4+5 piercing
Melee Dagger +9 (agile, thrown 10, versatile s), Damage 1d4+5 piercing
Melee Fist +9 (agile, nonlethal, unarmed), Damage 1d4+5 bludgeoning
Ranged Sling +9 (propulsive, reload 1, range increment 50 feet), Damage 1d6+3 bludgeoning
Dread Striker
Frightened creatures are Off-Guard to the bandit.
Forest Passage
The bandit ignores any difficult terrain caused by plants, such as bushes, vines, and undergrowth.
Pathfinder NPC CoreORC