Bandit Disciple (1-2)
CREATURE -1 +2
Common
Acrobatics +2, Athletics +2, Deception +2, Stealth +5, Thievery +5
Str +0, Dex +3, Con +1, Int +0, Wis -1, Cha +1
AC 15; Fort +5, Ref +8, Will +2
HP 8
25 feet
Melee Scimitar +6 (forceful, sweep), Damage 1d6 slashing
Ranged Hand Crossbow +6 (reload 1, range increment 60 feet), Damage 1d6 piercing
Cheap Shot
The bandit disciple deals an extra 1 precision damage to Blinded creatures.
Dirty Trick (visual)
A bandit disciple is holding a pouch of fine sand.
The disciple Strides. If they end their movement adjacent to an enemy, they can make a Deception check against that enemy's Perception DC.
Critical Success As success, and the enemy also takes 1 extra precision damage.
Success The enemy takes 1d4 fire damage and is Blinded for 1 round.
Failure No effect.
Critical Failure The bandit disciple drops their pouch of fine sand, spilling and rendering it useless.
Pathfinder Society Quest #2: Unforgiving FireOGL