Bandit Scout
CREATURE 0 +5
Acrobatics +4, Athletics +3, Intimidation +2, Stealth +6
Str +2, Dex +3, Con +2, Int +0, Wis +1, Cha +0
AC 17; Fort +4, Ref +7, Will +5
HP 10
30 feet
Melee Shortsword +5 (agile, finesse, versatile s), Damage 1d6+2 piercing
Ranged Alchemist's Fire (Lesser) +5 (bomb, consumable, splash, range increment 20 feet), Damage 1d8 fire plus 1 fire plus 1 fire
Ranged Shortbow +5 (deadly d10, reload 0, range increment 60 feet), Damage 1d6 piercing
Sneak Attack
The bandit deals an extra 1d6 precision damage to Off-Guard creatures.
Pathfinder Society Scenario #1-14: Lions of KatapeshOGL