Bandit Skullcracker
CREATURE 3Variant Bandit
By setting ambushes and traps in concealing countryside, such as forests and mountains, bandits waylay travelers and plunder their valuables before disappearing back to their wilderness hideouts. Many bandits seek only to steal and release their victims alive, though a few prefer to leave no witnesses.
Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.
+5
Common
Athletics +8, Crafting +15, Diplomacy +5, Intimidation +9
Str +3, Dex +1, Con +2, Int +3, Wis +0, Cha +0
AC 19; Fort +7, Ref +9, Will +6
HP 30
25 feet
Melee Light Hammer +10 (agile), Damage 1d6+3 bludgeoning
Melee Light Hammer +8 (agile, thrown 20), Damage 1d6+3 bludgeoning
Dread Striker
Frightened creatures are Off-Guard to the bandit.
Pathfinder Society Scenario #4-08: Battle for Star's FateOGL