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From Pathfinder Adventure Path: Bastion of Blasphemies, which isn't enabled.

Banijer Greely

CREATURE 5

Variant male phantom

Perception +14; darkvision
Languages Common
Skills Athletics -1, Deception +13, Diplomacy +11, Nature +14
Str -5, Dex +2, Con +2, Int +4, Wis +5, Cha +4
Bound to Bastardhall

Unlike the typical phantom, Banijer exists fully in the Ethereal Plane and cannot shift back and forth between this plane and the Universe.


AC 19; Fort +11, Ref +9, Will +14; –1 status penalty to all saves vs. death effects
HP 52
–1 Status Penalty to All Saves vs. Death
Bound Even in Death

As phantom, but if Banijer is reduced to 0 Hit Points by any means, his soul does not return to the River of Souls. Instead, his soul is drawn into the soul vortex in the vault under Bastardhall (area I).

Physical Manifestation

Upon reaching rank 1, Banijer manifests a semi-physical body. He loses the incorporeal trait, his immunities and resistances, and his fly Speed, and gains a land Speed of 25 feet. He has a Strength modifier of +1, an Athletics modifier of +9, an AC of 21, 73 HP, and primal innate spells. His other statistics do not change.


Speed 0 feet
Melee Phantom Sickle +12 (agile, finesse, magical, trip), Damage 2d4+4 slashing
Primal Innate Spells (Rank 1) DC 22, attack +14; 3rd Cleanse Affliction, Heal; 2nd Cleanse Affliction, Sure Footing, Heal; 1st Cleanse Cuisine, Heal, Mending; Cantrips (3rd) Caustic Blast, Detect Magic, Light, Read Aura, Tangle Vine
Phantom Touch (spirit)

Each time they make a Strike, a phantom can choose to deal spirit damage instead of the normal physical damage type.

Spellcasting

Once Banijer is rank 1 and has a physical body, he gains the following primal innate spells. As his rank increases, his primal spell DC and spell attack modifier increase, and he gains additional innate spells.

Primal Innate Spells DC 22, attack +14; 3rd Cleanse Affliction, Heal; 2nd Cleanse Affliction, Heal, Sure Footing; 1st Cleanse Cuisine, Heal, Mending; Cantrips (3rd) Caustic Blast, Detect Magic, Light, Read Aura, Tangle Vine

Rank 2 DC 24, attack +16; 4th Cleanse Affliction; 3rd Water Breathing.

His cantrips are heightened to 4th rank.

Rank 3 DC 26, attack +18; 5th Sure Footing; 4th Heal.

His cantrips are heightened to 5th rank.

Pathfinder Adventure Path: Bastion of BlasphemiesORC