pf2e.fyi
From Pathfinder #176: Lost Mammoth Valley, which isn't enabled.

Bargott

CREATURE 3

Male dryad husk

Perception +9; darkvision
Languages Common, Elven, Fey; speak with plants
Skills Acrobatics +9, Athletics +10, Intimidation +11, Nature +11, Stealth +11, Survival +9
Str +3, Dex +4, Con +1, Int +1, Wis +2, Cha +4
Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 18; Fort +8, Ref +11, Will +7
HP 70; Immunities emotion; Weaknesses cold iron 5

Speed 35 feet
Melee Blighted Branch +11 (finesse, magical, reach 10), Damage 1d10+7 bludgeoning plus Draining Impact
Melee Claw +11 (agile, finesse, magical, unarmed), Damage 1d8+7 slashing
Primal Innate Spells DC 17, attack +9; 2nd Darkness, Shatter; 1st Fear; Cantrips (2nd) Tanglefoot; Constant (4th) Speak with Plants
Draining Impact (primal)

When Bargott hits a creature with his blighted branch Strike, the creature must attempt a DC 20 Fortitude save. Whatever the result, the creature is immune to Bargott's draining impact for 24 hours.

Success The creature is unaffected.

Failure The creature is Drained 1.

Critical Failure The creature is Drained 2.

Impart Anguish (mental, primal, visual)

Bargott twists his face into a visage of utter agony, sharing his anguish with those who gaze upon him. Creatures in a 15-foot cone take 3d6 mental damage (DC 19 basic Will). On a critically failed save, the creature is also Stupefied 1 for 1 round.

Pathfinder #176: Lost Mammoth ValleyOGL