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From Pathfinder Lost Omens Draconic Codex, which isn't enabled.

Barrage Dragon (Young)

CREATURE 8

To the uninitiated, spellcasting is an art for those with iron wills, people who reach out and grab hold of the fundamental laws of the universe and bend them to their whim. It takes discipline, study, and above all else, it takes control. Fail to control the very building blocks of reality and everything could fall apart.

Those who have even dabbled in the arcane arts know that this is nonsense. Magic is chaos, and channeling arcane forces is less akin to exerting one's will over the world and more like surfing on a bolt of lightning through a world-shaking storm and hoping to steer it without falling off. Spellcasting is barely contained panic, a lance of adrenaline, the constant danger of burning oneself out of existence. And the more powerful someone becomes, the more real this danger is.


Perception +16; ironsense (precise) 30 feet
Languages Common, Draconic
Skills Acrobatics +16, Arcana +18, Athletics +16, Intimidation +16, Survival +18
Str +2, Dex +5, Con +2, Int +1, Wis +4, Cha +4
Ironsense

The dragon can detect the presence of iron and other ferrous metals as a precise sense at the listed range.


AC 26; Fort +13, Ref +19, Will +16
HP 140; Immunities force, paralyzed, sleep
Arcane Whirlwind (arcane, aura, force)

15 feet.

A vortex of fist-sized balls of pure magic swirls around the dragon. Air within the emanation is difficult terrain for Flying creatures other than the dragon. A creature that enters the aura or begins its turn within the aura takes 4d6 force damage (DC 23 basic Reflex save).

Shrapnel Splash
Trigger The dragon is critically hit with a melee weapon or unarmed attack

Effect The dragon's blood forms into hard spheres as it erupts from the wound, battering the attacker. The creature who dealt the triggering damage takes 5d6 bludgeoning damage with a DC 26 basic Reflex save.

Speed 50 feet, fly 120 feet
Melee Jaws +19 (finesse, magical, reach 10), Damage 2d8+8 piercing plus Grab
Melee Claw +19 (agile, finesse, magical), Damage 2d6+8 slashing
Melee Tail +17 (magical, reach 15), Damage 2d10+8 bludgeoning
Ranged Force Ball +19 (force, range increment 100 feet), Damage 2d10+6 force
Draconic Frenzy

The dragon makes two claw Strikes and one tail Strike in any order.

Draconic Momentum

When the dragon scores a critical hit with a Strike, they recharge Scattershot.

Force Pulse (arcane, force)

to


The dragon emits pulses of energy that radiates outward in a 10-foot emanation, dealing 1d6+1 force damage (DC 26 basic Reflex save).

For each action spent, a new pulse of energy is created and each subsequent pulse after the first is 5 feet larger than the previous one.

Scattershot (arcane, force)

The dragon exhales a cloud of small balls of pure energy that deal 5d4+5 force damage in a 30-foot cone with no save. The dragon can't use Scattershot again for 1d4 rounds.

Pathfinder Lost Omens Draconic CodexORC