pf2e.fyi
From Pathfinder #186: Ghost King's Rage, which isn't enabled.

Basiri, Wellspring Keeper

CREATURE 19
Perception +33; darkvision, truesight 60 feet
Languages Common, Draconic, Necril, Sphinx, Thalassic; telepathy 100 feet, tongues
Skills Acrobatics +31, Athletics +37, Bardic Lore +35, Deception +32, Diplomacy +32, Intimidation +32, Occultism +33, Religion +33
Str +10, Dex +4, Con +4, Int +6, Wis +6, Cha +6
Items Third Eye
Bardic Lore

Sphinxes are naturally curious, and their love of puzzles and mysteries leads them to gather information on a broad range of topics. Sphinxes have the Bardic Lore bard feat, allowing them to Recall Knowledge on any topic.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 40; Fort +31, Ref +31, Will +37
HP 400; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Resistances cold 20, electricity 20, fire 20, piercing 20, slashing 20
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 35 feet, swim 40 feet
Melee Claw +36 (agile, unarmed), Damage 4d8+18 slashing
Occult Innate Spells DC 41, attack +33; 9th Dispel Magic; 5th Locate; 4th Clairvoyance (At Will), Read Omens (At Will), Remove Curse (At Will), Clairaudience (At Will), Ventriloquism (At Will); Cantrips (10th) Detect Magic, Read Aura; Constant (9th) True Seeing, Tongues
Harness Wellspring DC 41, attack +33; 9th Spirit Song, Spirit Blast
Rituals 7th Legend Lore; 6th Commune
Aquatic Assault

Basiri Swims and makes a Strike at the end of that movement. If both she and her opponent are submerged underwater, she can Strike one additional time.

Harness Wellspring

Basiri draws upon the necromantic wellspring to power her spellcasting. During her turn, she gains the ability to cast one of the following spells, heightened to 9th rank: Spirit Blast or Spirit Song.

Wellspring Guardian

Once per day, Basiri can protect the necromantic wellspring by inscribing a magical sigil around the wellspring orrery. The first time a creature other than Basiri touches the orrery, that creature must succeed at a DC 41 Will save or be affected by Spirit Blast (9th).

Pathfinder #186: Ghost King's RageOGL