Beast Eidolon
CREATURE 10This creature is intended to be used as the eidolon accompanying a Sarkorian god caller, but it can be used or adapted into any aggressive beast eidolon for a summoner.
+21; darkvision, low-light vision, scent (imprecise) 30 feet
Fey
Acrobatics +16, Athletics +21, Intimidation +22, Nature +15
Str +5, Dex +2, Con +4, Int -1, Wis +3, Cha +2
AC 29; Fort +19, Ref +18, Will +19
HP 180; Resistances cold 10
25 feet
Melee Horn +22 (unarmed), Damage 2d8+11 piercing plus 1d6 bleed plus Grab
Melee Hoof +22 (agile, unarmed), Damage 2d6+11 bludgeoning
Furious Charge
Primal Roar (auditory)
The eidolon attempts to Demoralize each enemy within 30 feet; these Demoralize attempts don't take any penalty for not sharing a language.
Rend
Scent of Blood
A creature within the eidolon's scent range is taking bleed damage
The eidolon flies into a frenzy, gaining 10 temporary HP for 1 minute and a +4 status bonus to damage rolls with its unarmed attacks, but becomes Off-Guard. It can't voluntarily end the frenzy or start another frenzy while in the frenzy. The frenzy lasts for 1 minute, after which the eidolon is Fatigued for 1 minute.
Grab
The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Pathfinder NPC CoreORC