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From Pathfinder #221: Into the Apocalypse Archive, which isn't enabled.

Belimarius

CREATURE 19
Perception +33; darkvision, truesight 60 feet
Languages Aklo, Azlanti, Common, Diabolic, Draconic, Elven, Jotun, Shoanti, Thassilonian, Varisian; Truespeech
Skills Acrobatics +33, Arcana +37, Athletics +31, Deception +32, Diplomacy +30, Intimidation +32, Occultism +37, Religion +33, Society +35, Thievery +33
Str +6, Dex +6, Con +8, Int +10, Wis +6, Cha +3
Remove a Condition (concentrate)
Cost 1 Mythic Point

Effect Belimarius ends one condition affecting her.

AC 43; Fort +34, Ref +32, Will +36; +1 status vs. magical effects, +4 status vs. mental effects HP 350; Immunities aging, disease; R
HP 350; Immunities aging; Resistances mental 20, persistent damage 3
+1 Status to All Saves vs. Magic
Immortality

Belimarius is immortal and immune to the negative effects of aging and disease, and she's resistant to mental damage. Her immortality doesn't prevent her death from other means.

Never Enough
Trigger A creature within 30 feet casts a spell with the air, earth, fire, metal, water, wood, or void trait that deals damage

Effect Belimarius seethes with jealousy at another spellcaster's magical accomplishments. She regains 25 healing Hit Points, and until the end of her next turn, Belimarius's spell DC increases by 1, and her spell attacks gain a +1 circumstance bonus.
Spell Riposte (arcane, concentrate, manipulate)
Trigger Belimarius is the target of a spell she's aware of

Effect Belimarius attempts to counteract the triggering spell with a +35 counteract modifier and a counteract rank of 10. If the triggering spell would be counteracted, it instead continues with the caster as a target instead of Belimarius.
Undying Myth
Cost all of Belimarius's Mythic Points
Trigger Belimarius would die and has at least 1 Mythic Point

Effect Belimarius remains standing and conscious, and recovers 175 healing Hit Points.

Speed 25 feet, fly 25 feet
Melee Halberd +34 (reach 10, versatile s), Damage 4d10+12 piercing
Manifest Halberd (arcane)
Requirements Belimarius has a free hand and isn't holding her Invidious Halberd

Effect Belimarius calls her Invidious Halberd, and it appears in one of her hands.
Mythic Ascension (arcane, mythic)
Trigger Runelord Belimarius reduces a mythic creature to 0 HP, or the PCs take more than 24 hours to confront her after securing entrance to the Eye of Desire

Effect The warshard Belimarius has fused with the Runewell of Lust flares with a sudden flash of blood-red light. Belimarius gains the mythic trait, 3 Mythic Points, and her Mythic Powers. In time, she might develop additional mythic powers, but only if she survives her encounter with the PCs.
Quickened Casting (concentrate, spellshape)
Frequency once per day

Effect If Runelord Belimarius's next action is to cast a cantrip or spell of 8th rank or lower, reduce the number of actions to cast it by 1 (minimum 1 action).
Recharge (concentrate)
Cost 1 Mythic Point

Effect Belimarius regains an expended spell.
Sacrifice Warshard (divine, emotion, incapacitation, manipulate, mental)
Trigger Belimarius begins her turn
Requirements Belimarius has the warshard of Gorum held in a hand

Effect While its mythic potential and divine power has largely been used to transform the Eye of Desire and the Runewell of Lust into the forms described in Chapter 1 to enable her imminent mythic ascension, enough power remains within to generate one final effect. With a quick motion, Belimarius crushes the mostly depleted warshard she holds in her hand, destroying it and causing red rain to cascade down around her in a 120-foot emanation (which easily fills the entirety of the Eye of Desire). Allies in this area (Belimarius and her two knights of malice) become Quickened for 1 minute but can use the extra action only to Strike with a melee weapon. Foes in the area (including the PCs) must attempt a DC 41 Will save.

Critical Success The creature absorbs some of Gorum's legacy and gains 1 Mythic Point that they must spend before the end of their next turn.

Success The creature is unaffected.

Failure The creature is overwhelmed with despair at Gorum's death and becomes Stunned 1.

Critical Failure The creature becomes Paralyzed with despair at Gorum's death. At the end of each of its turns, the creature can attempt a DC 41 Will save to end the effect, with the DC lowered by 2 each subsequent round.

Pathfinder #221: Into the Apocalypse ArchiveORC