Biloko Reaver
CREATURE 10 +19; low-light vision, scent (imprecise) 30 feet
Common, Fey
Athletics +22, Crafting +16, Intimidation +19, Stealth +19, Survival +21
Str +6, Dex +5, Con +3, Int +0, Wis +3, Cha +1
AC 29; Fort +19, Ref +21, Will +19
HP 175
Attack of Opportunity
A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
20 feet
Melee Maul +23 (magical, shove), Damage 2d12+12 bludgeoning
Melee Jaws +22 (unarmed), Damage 2d8+12 piercing
Melee Spear +22 (thrown 20), Damage 1d6+12 piercing
Primal Innate Spells DC 26, attack +18; 1st Charm
Inspired Feast (emotion, mental)
If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour.
Terrifying Roar (auditory, emotion, fear, mental)
The biloko reaver unleashes a frightful roar. Any non-biloko within 30 feet must succeed at a DC 29 Will save or become Frightened 1 (Frightened 3 on a critical failure). Those who critically succeed are temporarily immune for 1 minute.
Pathfinder #172: Secrets of the Temple-CityOGL