Bitter Truth Bandit
CREATURE 6 +12
Common
Acrobatics +14, Athletics +14, Intimidation +12, Society +10, Stealth +16, Survival +12
Str +4, Dex +4, Con +3, Int +0, Wis +0, Cha +2
AC 22; Fort +15, Ref +16, Will +10
HP 95
Mobility
The bitter truth bandit moves in a way that denies its enemies the opportunity to retaliate. When it takes a Stride action to move half its Speed or less, that movement does not trigger reactions. It can use Mobility when Climbing, Flying, or Swimming instead of Striding if it has the corresponding movement type.
30 feet; mobility
Melee Hatchet +16 (agile, sweep), Damage 1d6+6 slashing
Melee Hatchet +16 (agile, sweep, thrown 10), Damage 1d6+6 slashing
Ranged Composite Shortbow +16 (deadly d10, range increment 60 feet), Damage 1d6+8 piercing plus Muscle Striker
Experienced Ambusher
Striking from concealment doesn't cause the bandit to become Observed.
Muscle Striker
Sneak Attack
A bandit deals an additional 2d6 precision damage to Off-Guard creatures.
Pathfinder #153: Life's Long ShadowsOGL