Blacknoon Apprentice
CREATURE 2 +8; darkvision
Common, Dwarven
Acrobatics +8, Crafting +6, Intimidation +7, Stealth +8, Thievery +8
Str +2, Dex +4, Con +2, Int +0, Wis +1, Cha +1
Shortsword, Composite Shortbow, Leather Armor, Thieves' Tools, Giant Centipede Venom (2), Arrows (10), Gold Pieces (3)
AC 18; Fort +8, Ref +10, Will +7
HP 32; Resistances poison 2
20 feet
Melee Shortsword +11 (agile, finesse, versatile s), Damage 1d6+2 piercing
Melee Composite Shortbow +11 (deadly d10, propulsive), Damage 1d6+1 piercing
Sneak Attack
The Blacknoon apprentice deals an additional 1d6 precision damage to Off-Guard creatures.
Toxic Treachery (manipulate)
The Blacknoon apprentice successfully Demoralizes or Tumbles Through a foe
The Blacknoon apprentice applies a dose of poison to a weapon they wield.
Pathfinder #193: Mantle of GoldOGL