Freezing and thawing in a near-constant loop, blizzardborn resemble humanoid forms composed of a mixture of partially melted snow and sleet. These elementals move with crunching strides, their bodies constantly sloshing and sloughing off shards of ice. Because of their ability to refreeze, blizzardborn can travel into warmer environments safely, though they tend to look more like slush in these areas.
Water elementals that become infused with cold or mist have increased mobility in regions outside of bodies of water.
Perception +14; darkvision; snow vision
Languages Thalassic
Skills Athletics +15, Stealth +14 (+16 in ice or snow)
Str +5, Dex +2, Con +4, Int +0, Wis +4, Cha +0
Snow Vision
The blizzardborn ignores the Concealed condition from falling snow.
AC 24; Fort +16, Ref +12, Will +14
HP 105; Immunities bleed, cold, paralyzed, poison, sleep; Weaknesses fire 5
Shattering Ice
Trigger An enemy hits the blizzardborn with an attack that deals physical damage
Effect A portion of the blizzardborn's body shatters into an explosion of razor-sharp ice crystals and blinding snow that deals 2d6 piercing damage to opponents in a 5-foot emanation (DC 24 basic Reflex save). Anyone who fails is also Blinded for 1 round (3 rounds on a critical failure).
The blizzardborn can Burrow through ice or snow with a Speed of 20 feet. It moves at its full burrow Speed, leaving no tunnels or signs of its passing.