pf2e.fyi
From Pathfinder #151: The Show Must Go On, which isn't enabled.

Blood Wolf

CREATURE 3
Perception +9; darkvision, scent (imprecise) 30 feet
Skills Acrobatics +8, Athletics +10, Intimidation +8, Stealth +8, Survival +9
Str +5, Dex +3, Con +2, Int -4, Wis +2, Cha -1

AC 18; Fort +11, Ref +9, Will +7
HP 50; Weaknesses holy 3; Resistances electricity 5, poison 5
Attack of Opportunity

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.


Speed 30 feet
Melee Jaws +12 (unarmed, unholy), Damage 1d8+5 piercing plus Knockdown plus Pack Attack
Aggressive Rush (move)

The blood wolf moves up to half its Speed. This movement doesn't trigger reactions. At the end of the movement, it attempts an Intimidation check to Demoralize a target within 5 feet of it. This Intimidation check doesn't take the -4 circumstance penalty for the wolf not speaking a language.

Pack Attack

The blood wolf's Strikes deal an extra 1d6 damage to creatures within reach of at least two of the wolf's allies.

Knockdown

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry

Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.

Pathfinder #151: The Show Must Go OnOGL