pf2e.fyi
From Pathfinder Society Scenario #2-06: The Crashing Wave, which isn't enabled.

Bloodthirsty Razortoothed Shark

CREATURE 3
Perception +9; scent (imprecise) 100 feet; blood scent
Skills Athletics +12, Stealth +10, Survival +7
Str +5, Dex +1, Con +4, Int -4, Wis +0, Cha -4
Blood Scent

The shark can smell blood in the water from up to 1 mile away.


AC 19; Fort +10, Ref +8, Will +7
HP 45

Speed swim 40 feet
Melee Jaws +12 (unarmed), Damage 1d10+5 piercing
Breach

The shark Swims up to its swim Speed, then Leaps vertically out of the water up to 15 feet high, making a Strike against a creature at any point during the jump (this lets it attack a creature within 20 feet of the water's surface). After the Strike, the shark splashes back down into the water.

Savage
Requirements The shark hit with a jaws Strike on its most recent action this turn.

Effect The creature the shark hit takes 1d10 slashing damage
Pathfinder Society Scenario #2-06: The Crashing WaveOGL