pf2e.fyi
From Pathfinder Bounty #16: Boom Town Betrayal, which isn't enabled.

Bloody Barber Leader

CREATURE 1
Perception +8
Languages Common
Skills Athletics +5, Intimidation +7, Stealth +7
Str +2, Dex +4, Con +1, Int -1, Wis +1, Cha +2

AC 16; Fort +6, Ref +9, Will +4
HP 20

Speed 25 feet
Melee War Razor +7 (agile, backstabber, deadly d8, finesse), Damage 1d4+2 slashing
Melee Sling +7 (propulsive, reload 1), Damage 1d6+2 bludgeoning
Bloody Shave
Trigger The Bloody Barber leader makes a successful war razor Strike and has one free hand

Effect The target of the triggering war razor Strike is Off-Guard until the start of the leader's next turn or until it leaves the leader's reach, whichever comes first.
Brutal Beating

The Bloody Barber leader's viciousness shakes foes' confidence.

When the Bloody Barber leader deals damage on a critical hit, the target is Frightened 1, and the leader can knock the target up to 15 feet away (this is forced movement).

Sneak Attack

The Bloody Barber leader deals an extra 1d6 precision damage to Off-Guard creatures.

Pathfinder Bounty #16: Boom Town BetrayalOGL