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From Pathfinder Society Scenario #4-07: A Most Wondrous Exchange!, which isn't enabled.

Bloody Barber Thief

CREATURE 5

Variant burgler

Burglars specialize in breaking and entering to rob homes and businesses. These criminals focus on gaining access to secure buildings and bypassing traps and other security measures while remaining undetected all the while.


Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.


Perception +11; (+12 to find traps)
Languages Common
Skills Acrobatics +11, Athletics +9, Deception +10, Society +8, Stealth +13, Thievery +13, Underworld Lore +10
Str +2, Dex +4, Con +2, Int +1, Wis +2, Cha +1

AC 22 (23 vs. traps); Fort +9, Ref +13, Will +11; +1 circumstance to all saves vs. traps
HP 75
+1 Circumstance to All Saves vs. Traps
Deny Advantage

The thief isn't off-guard to creatures of 5th level or lower that are Hidden, Undetected, flanking, or using Surprise Attack.

Nimble Dodge
Trigger The thief is targeted with a melee or ranged attack by an attacker it can see.

Effect The thief gains a +2 circumstance bonus to AC against the triggering attack.

Speed 30 feet
Melee Shortsword +14 (agile, finesse, versatile s), Damage 2d6+6 piercing
Melee Sap +11 (agile, nonlethal), Damage 1d6+4 bludgeoning
Ranged Composite Shortbow +14 (deadly d10, propulsive, reload 0, range increment 60 feet), Damage 1d6+4 piercing
Mobility

When the thief Strides half their speed or less, that movement does not trigger reactions.

Sneak Attack

The thief deals 1d6 extra precision damage to Off-Guard creatures.

Surprise Attack

On the first round of combat, if the thief rolls Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to them.

Pathfinder Society Scenario #4-07: A Most Wondrous Exchange!OGL