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From Pathfinder Society Scenario #3-10: Delve the Pallid Depths, which isn't enabled.

Bloody Beetle Exoskeleton

CREATURE 3

Variant skeletal giant

The reanimated bones of giants make excellent necromantic thralls.


Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.


Perception +7; darkvision
Skills Athletics +12, Intimidation +9
Str +5, Dex +1, Con +3, Int -5, Wis +0, Cha +2

AC 17; Fort +10, Ref +8, Will +7
HP 50, fast healing 3, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Fast Healing 3

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 30 feet
Melee Horns +12 (agile), Damage 1d10+5 piercing
Sweeping Horn

The beetle exoskeleton makes two Strikes with its horns against two adjacent foes, both of whom are within its reach. The multiple attack penalty does not increase until after both attacks are resolved.

Terrifying Charge

The beetle exoskeleton Strides and makes a horns Strike with a +4 circumstance bonus to damage.

If the strike hits, the giant attempts to Demoralize the target.

Pathfinder Society Scenario #3-10: Delve the Pallid DepthsOGL