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From Pathfinder Society Scenario #3-10: Delve the Pallid Depths, which isn't enabled.

Bloody Skeleton Guard

CREATURE -1

Variant skeleton guard

The most common skeletal minions are mere guardians.


Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.


Perception +2; darkvision
Skills Acrobatics +6, Athletics +3
Str +2, Dex +4, Con +0, Int -5, Wis +0, Cha +0

AC 16; Fort +2, Ref +8, Will +2
HP 4, fast healing 1, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Fast Healing 1

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 25 feet
Melee Scimitar +6 (forceful, sweep), Damage 1d6+2 slashing
Melee Claw +6 (agile, finesse, unarmed), Damage 1d4+2 slashing
Ranged Shortbow +6 (deadly d10, reload 0, range increment 60 feet), Damage 1d6 piercing
Pathfinder Society Scenario #3-10: Delve the Pallid DepthsOGL