Bloom Cultist
CREATURE 5Human cleric of Lamashtu
+13
Chthonian, Common
Deception +11, Intimidation +11, Nature +13, Religion +13
Str +3, Dex +3, Con +2, Int +0, Wis +4, Cha +0
AC 22; Fort +11, Ref +12, Will +15
HP 75
25 feet
Melee Kukri +13 (agile, finesse, trip), Damage 1d6+5 slashing
Divine Prepared Spells DC 21, attack +13; 3rd Chilling Darkness, Harm; 2nd Dispel Magic, Heal, Spiritual Weapon; 1st Alarm, Command, Ray of Enfeeblement; Cantrips (3rd) Divine Lance, Forbidding Ward, Message, Read Aura, Shield
Rituals 1st Monstrous Bloom
Absorb the Bloom (divine, manipulate)
The bloom cultist places a hand against the wall or floor in the Cradle of Lamashtu and utters a prayer to the Mother of Monsters. Filaments of fungus slither up into the cultist's flesh, healing 4d6 healing points of damage. The cultist can't Absorb the Bloom for 24 hours.
Pathfinder KingmakerOGL