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From Pathfinder Kingmaker, which isn't enabled.

Bloom Cultist

CREATURE 5

Human cleric of Lamashtu

Perception +13
Languages Chthonian, Common
Skills Deception +11, Intimidation +11, Nature +13, Religion +13
Str +3, Dex +3, Con +2, Int +0, Wis +4, Cha +0
Items Kukri, Robes

AC 22; Fort +11, Ref +12, Will +15
HP 75

Speed 25 feet
Melee Kukri +13 (agile, finesse, trip), Damage 1d6+5 slashing
Divine Prepared Spells DC 21, attack +13; 3rd Chilling Darkness, Harm; 2nd Dispel Magic, Heal, Spiritual Weapon; 1st Alarm, Command, Ray of Enfeeblement; Cantrips (3rd) Divine Lance, Forbidding Ward, Message, Read Aura, Shield
Rituals 1st Monstrous Bloom
Absorb the Bloom (divine, manipulate)

The bloom cultist places a hand against the wall or floor in the Cradle of Lamashtu and utters a prayer to the Mother of Monsters. Filaments of fungus slither up into the cultist's flesh, healing 4d6 healing points of damage. The cultist can't Absorb the Bloom for 24 hours.

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