Blue Streak Ambushers (7-8)
CREATURE 5 +13
Common, Hallit
Acrobatics +13, Architecture Lore +11, Athletics +13, Deception +7, Engineering Lore +11, Society +9, Stealth +11, Thievery +13
Str +4, Dex +4, Con +1, Int +2, Wis +2, Cha +0
+1 Kukri, Techno-Junk Sniper Rifle (10 charges), Climbing Kit
AC 21; Fort +10, Ref +15, Will +11
HP 75
Hazard Spotter
The ambusher automatically attempts a secret Perception check to notice a hazard when they are within 10 feet of the hazard.
25 feet, climb 15 feet
Melee Kukri +15 (agile, magical, trip), Damage 1d6+7 slashing
Ranged Techno-Junk Sniper Rifle +15 (reload 1, range increment 90 feet), Damage 3d6 fire
Trick Attack
The ambusher musters their guile to attempt a clever attack that catches their foe unprepared. The ambusher chooses one of their weapons. The next attack with that weapon deals an extra 2d6 precision damage. In addition, the ambusher can Interact to draw the weapon (or to reload it if they choose the sniper rifle).
Pathfinder Society Scenario #1-24: Lightning Strikes, Stars FallOGL