Blue Streak Burglar
CREATURE 4 +10; +11 to find traps
Common
Acrobatics +10, Athletics +8, Deception +7, Society +7, Stealth +12, Thievery +12, Underworld Lore +7
Str +2, Dex +4, Con +1, Int +1, Wis +2, Cha +1
Sap, Techno-Junk Plasma Rifle (10 Charges), Leather Armor, Climbing Kit, Thieves' Tools, Darkvision Elixir (Lesser)
AC 21 ((22 vs. traps)); Fort +7, Ref +12, Will +10; +1 circumstance to all saves vs. traps
HP 60
+1 Circumstance Bonus to All Saves and AC vs. Traps
Deny Advantage
The burglar isn't Off-Guard to creatures of 4th level or lower that are Hidden, undetected, flanking, or using surprise attack.
Nimble Dodge
The burglar is targeted with a melee or ranged attack by an attacker they can see
The burglar gains a +2 circumstance bonus to AC against the triggering attack.
30 feet
Melee Shortsword +14 (agile, finesse, versatile s), Damage 1d6+6 piercing
Melee Sap +12 (agile, nonlethal), Damage 1d6+4 bludgeoning
Ranged Techno-Junk Plasma Rifle +14 (reload 0, range increment 60 feet), Damage 1d6 fire plus 1d6 electricity
Mobility
When the burglar Strides half their Speed or less, that movement does not trigger reactions.
Sneak Attack
The burglar deals an extra 1d6 precision damage to Off-Guard creatures.
Surprise Attack
On the first round of combat, if the burglar rolls Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to them.
Pathfinder Society Scenario #1-24: Lightning Strikes, Stars FallOGL