pf2e.fyi
From Pathfinder #168: King of the Mountain, which isn't enabled.

Blue Viper (Level 20)

CREATURE 20

Male ysoki poisoner

Perception +33; low-light vision
Languages Goblin, Taldane, Tien, Ysoki
Skills Acrobatics +35, Athletics +29, Deception +28, Diplomacy +26, Stealth +35, Thievery +33
Str +3, Dex +7, Con +4, Int +5, Wis +3, Cha +2
Infused Items

Blue Viper carries the following infused items:

3 Acid Flask (Major)

5 Black Lotus Extract

3 Bottled Lightning (Major)

4 Elixir of Life (True)

3 Frost Vial (Major)

2 Mindfog Mist

3 Oblivion Essence

3 Tanglefoot Bag (Major)

5 Tears of Death

2 Thunderstone (Major)

These items last for 24 hours, or until the next time Blue Viper makes his daily preparations.


AC 44; Fort +30, Ref +36, Will +33; +3 status to all saves vs. transmutation
HP 366; Immunities poison
+3 status to all saves vs. transmutation
Poisoned Coat
Trigger A creature adjacent to Blue Viper hits him with a melee unarmed Strike.

Effect The triggering creature is exposed to Dragon Bile. This consumes the poison, and Blue Viper can't use Poisoned Coat again until he spends 10 minutes applying one dose of contact or injury poison to his clothing.

Speed 25 feet
Melee Shortsword +38 (agile, finesse, magical, versatile s), Damage 4d6+11 piercing
Ranged Major Acid Flask +38 (acid, alchemical, bomb, consumable, splash, range increment 20 feet), Damage 1 acid plus 4d6 acid plus 4 acid
Ranged Major Tanglefoot Bag +38 (alchemical, bomb, consumable, fire, splash, range increment 20 feet), Damage 0 bludgeoning
Ranged Major Bottled Lightning +38 (alchemical, bomb, consumable, electricity, splash, range increment 20 feet), Damage 4d6 electricity plus 4 electricity
Ranged Major Frost Vial +38 (alchemical, bomb, cold, consumable, splash, range increment 20 feet), Damage 4d6 cold plus 4 cold
Ranged Major Thunderstone +38 (alchemical, bomb, consumable, sonic, splash, range increment 20 feet), Damage 4d4 sonic plus 4 sonic
Ranged Hidden Cheek Needles +35 (concealable, range increment 10 feet), Damage 9 piercing plus Black Lotus Extract plus Tears Of Death

Only one poison is applied

Pinpoint Poisoner

When Blue Viper successfully Strikes an Off-Guard creature with a poisoned weapon or exposes an off-guard creature to an inhaled poison, the creature takes a –2 circumstance penalty to its initial save against that poison.

Effect: Pinpoint Poisoner

Plum Rain Deluge (certain kill)
Frequency once per round

Effect Blue Viper accelerates the flow of time so his poisons run their course faster. He Interacts to draw a contact poison and throws it in the air, where it showers down in a 20-foot burst within 60 feet. All creatures in the burst are automatically exposed to the poison, bypassing any onset time, and each creature must attempt a saving throw against that poison. If a creature fails, the duration of any beneficial spells or effects affecting the creature are reduced by 3 rounds (or by 6 rounds on a critical failure).
Poison Spray
Requirements Blue Viper is holding a contact or injury poison.

Effect Blue Viper swigs the poison and sprays it out of his mouth, affecting a 15-foot cone. Blue Viper isn't exposed to the poison. All creatures in the cone are immediately exposed to the poison and each creature must attempt a Fortitude save against the poison.
Potent Poisoner

Blue Viper's infused poisons have a DC of 47.

Quick Application

Blue Viper Interacts to draw an injury poison and applies it to a weapon he is holding.

Quick Bomber

Blue Viper Interacts to draw a bomb, then Strikes with it.

Toxic Escape

Blue Viper Interacts to draw an inhaled poison, deploys the poison in a smoke cloud that provides concealment in a 5-foot emanation, then Sneaks up to his Speed. He is not exposed to the inhaled poison.

Pathfinder #168: King of the MountainOGL