Bodyguard
CREATURE 1Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's personal guards, but with special directives to safeguard their patrons.
Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.
+8
Common
Athletics +7, Intimidation +6, Society +2
Str +4, Dex +2, Con +3, Int -1, Wis +1, Cha +0
AC 16; Fort +8, Ref +7, Will +4
HP 25
Bodyguard's Reprisal
A creature attacks the subject of bodyguard's defense
The bodyguard makes a Strike against the triggering creature.
25 feet
Melee Fist +7 (agile, nonlethal, unarmed), Damage 1d4+4 bludgeoning
Melee Greatclub +7 (backswing, shove), Damage 1d10+4 bludgeoning
Melee Sap +7 (agile, nonlethal), Damage 1d6+4 bludgeoning
Ranged Sling +5 (propulsive, reload 1, range increment 50 feet), Damage 1d6+2 bludgeoning
Bodyguard's Defense
The bodyguard grants an adjacent ally a +2 circumstance bonus to AC. This lasts until the start of the bodyguard's next turn or until the ally is no longer adjacent, whichever comes first.
Effect: Bodyguard's Defense
Pathfinder NPC CoreORC