Bone Gladiator
CREATURE 7Variant skeletal hulk
+16; darkvision
Athletics +20, Intimidation +17
Str +7, Dex +0, Con +4, Int -5, Wis +2, Cha +4
AC 24; Fort +17, Ref +13, Will +13
HP 105, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Loose Bones
A critical hit jostles the skeleton's loose bones, making it Clumsy 1. Additional critical hits increase this value, up to clumsy 4.
30 feet
Melee Claw +18 (agile, reach 10, unarmed), Damage 2d6+11 slashing
Broad Swipe
The skeleton makes two Strikes with its claw against two adjacent foes, both of whom are within its reach. The multiple attack penalty doesn't increase until after both attacks are resolved.
Terrifying Charge
The skeleton Strides and makes a claw Strike with a +4 circumstance bonus to damage. If the Strike hits, it attempts to Demoralize the target.
Pathfinder Abomination Vaults Hardcover CompilationOGL