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Bone Mother

CREATURE 6

The bone mother—a warren's oracle—cuts an imposing figure. Bone mothers can be any gender despite the name, wearing the skull of a giant rat and covering their clothing in dangling bones. When a member of the warren dies, they gift a bone (usually a finger bone) to the oracle, who exists as both a physical repository of those who came before and a living history of their warren.


Ysoki (or, as outsiders call them, ratfolk) in their warrens have a society that is both stern and democratic, caring and ever vigilant. And at the top is a handful of intimidating and protective figures who make sure the swarm remains safe.


Perception +13; low-light vision
Languages Common, Requian, Sakvroth, Ysoki
Skills Deception +14, Fortune-Telling Lore +16, Intimidation +14, Medicine +13, Occultism +16, Performance +14, Religion +13, Society +12
Str +0, Dex +3, Con +0, Int +2, Wis +3, Cha +4
Items Dagger, Bones for fortune telling

AC 23; Fort +12, Ref +13, Will +15
HP 80
Rattling Bones (occult, spirit)
Trigger The bone mother or another ratfolk in their square takes damage from a melee Strike

Effect Spirits from the bones emerge to deal 2d6 spirit damage to the attacker with a DC 24 basic Will save.

Speed 25 feet
Melee Dagger +16 (agile, finesse, magical, versatile s), Damage 1d4+6 piercing plus 1d10 spirit
Melee Dagger +16 (agile, magical, thrown 10, versatile s), Damage 1d4+6 piercing plus 1d10 spirit
Melee Jaws +15 (agile, finesse, unarmed), Damage 1d4+6 piercing plus 1d10 spirit
Occult Spontaneous Spells DC 24, attack +16; 3rd (4 slots) Enthrall, Haste, Paralyze, Ring of Truth; 2nd (4 slots) Augury, Cleanse Affliction, Dispel Magic, Translate; 1st (4 slots) Bless, Command, Mindlink, Sanctuary; Cantrips (3rd) Daze, Detect Magic, Guidance, Light, Telekinetic Projectile
Swarming

A ysoki can end their movement in the same square as an ally that also has this ability. Only two such creatures can share the same space.

Pathfinder NPC CoreORC