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From Pathfinder Beginner Box, which isn't enabled.

Brine Shark (BB)

CREATURE 3

Water elementals roam the endless oceans of the Plane of Water. They can be brought to the world with summoning magic or through natural disasters like floods or hurricanes. Though water elementals can be very destructive, they aren't always malicious. Just as water can bring life to those in need, its waves can pound shores and its rains flood cities. Water elementals are similarly difficult to predict.

Brine sharks take forms resembling sharks made entirely of water and are fierce, but among the weaker water elementals. They often slip into mortal oceans, competing with natural predators or even joining schools of flesh and blood sharks.


Perception +8; darkvision
Skills Athletics +10, Stealth +11, Survival +8
Str +3, Dex +2, Con +2, Int -4, Wis +1, Cha +0

AC 19; Fort +9, Ref +11, Will +6
HP 45; Immunities bleed, poison, sleep; Resistances fire 5

Speed 15 feet, swim 50 feet
Melee Jaws +11 (unarmed), Damage 1d12+7 piercing plus Grab
Deep Plunge

The brine shark dives straight down into the water, swimming up to 100 feet in a straight vertical line. It can use this ability while Grabbing a creature.

Grab

When the brine shark succeeds at its jaws Strike, it can use this action immediately after to attempt to Grapple the target. This Grapple doesn't apply or count toward the shark's multiple attack penalty.

Pathfinder Beginner BoxORC