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From Pathfinder #154: Siege of the Dinosaurs, which isn't enabled.

Brughadatch

CREATURE 10

The biggest difference between a gahlepod and a grown brughadatch isn't their humanoid appearance, but the powerful magic they gain as they mature.


Brughadatches are malevolent fey tricksters with distinct stages of life: they spawn from the First World's primal energies as esurient tadpoles, grow into humanoids capable of creating enticing illusions, then finally evolve into huge, slothful toads that warp their environs with mere thoughts.


Perception +19; darkvision
Languages Common, Fey
Skills Athletics +19, Deception +22, Intimidation +22, Nature +22, Survival +20
Str +5, Dex +3, Con +4, Int +0, Wis +4, Cha +6

AC 30; Fort +22, Ref +16, Will +20
HP 210; Weaknesses cold iron 10

Speed 25 feet, swim 25 feet
Melee Jaws +21 (unarmed), Damage 2d10+9 piercing plus Grab
Melee Claw +19 (agile, unarmed), Damage 2d8+5 slashing
Primal Innate Spells DC 28, attack +22; 4th Confusion, Charm (At-Will); 3rd Enthrall (×3); 2nd Faerie Fire, Hideous Laughter; 1st Fear (At-Will); Cantrips (4th) Detect Magic, Produce Flame
Deceitful Feast (illusion)

The brughadatch conjures a decadent, enticing feast void of nutritional substance. This conjuration takes 1 minute and lasts for 24 hours. For each item of illusory food a creature eats, it must attempt a DC 29 Will save.


Critical Success The creature sees through the illusion and becomes immune to the effects of Deceitful Feast for 24 hours.

Success The creature doesn't see through the illusion but is unaffected by the food.

Failure The creature takes a -1 circumstance penalty to Will saves against any of the brughadatch's spells or abilities. The penalty increases with each failed save, to a maximum of -5.

Critical Failure As failure, plus for 1 hour, the creature's attitude becomes helpful to the brughadatch, and the creature can't use hostile actions against them.

Effect: Deceitful Feast (Failure)

Psychic Sip
Requirements Targets must have critically failed a save against a brughadatch's Deceitful Feast or charm innate spell
Frequency once per round

Effect The brughadatch feasts on the souls of the creatures they've tricked. They target up to five creatures within 30 feet and feast on their ambient brainpower, dealing 4d10 mental damage (DC 26 basic Will save) to each creature. Unless a target succeeds at the Will save, this damage does not end the Charm effect or the effect of Deceitful Feast as a hostile action normally would.
Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder #154: Siege of the DinosaursOGL